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Assassin's Creed III

Level design, mission scripting.

Assassin's Creed III was the very first AAA project that I worked on from start to ship. Below are some of the levels I worked on while I was on the project.

Assassin's Creed III

Level Design

Captain Kidd's Mission 4 - The Mad Doctor's Castle

This level was designed as a moody murder mystery in an abandoned castle, based largely on the actual Edinburgh Castle in Jamaica. I'm super proud of the pathing and layout of the level, and especially the bear and the piano.

La

  • Story design. 

  • Mission scripting.

  • Level Layout & Player Pathing.

  • Environmental Dressing & Beautification

Present Day Mission - Modern Tower

This was designed as a simple, exhilarating climb up a modern skycraper in the midst of construction. It was the first time the franchise known for its parkour mechanics played around in a contemporary period and we felt that climbing a skyscraper was essential to the game play experience.

  • Level layout Player Pathing

  • Environmental Dressing & Beautification

  • Mission Scripting

Gamestop Exclusive DLC - The Ruins at Cerros

I have to give credit to the level artist here who truly made this level into the beauty that it is. It was designed as a large exploratory level, with an expansive early jungle area and a huge temple to climb.

La

  • Level Layout & Player Pathing

  • Environmental Dressing & Beautification 

  • Camera Scripting.

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