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Assassin's Creed: Syndicate

World design, technical design, mission design and scripting.

WW1 Time Anomaly

My time on AC: Syndicate was spent largely on the WW1 Time Anomaly side content, a small open world area filled with activities, collectables and a couple of scripted missions. I did technical, world and storytelling design for this part of the game, with some additional work into mission concept and scripting for all the activities that occurred in the world. Much of the layout and whiteboxing was based on actual historical records of London during the early 20th century.

World Design

WW1Syndicate.PNG

Level Design

 

  • Story concept design and early Prototypes

  • Block Out key areas of the WW1 Time Anomaly small open world.

  • Block Out Key Location Tower of London for Blackbox Mission in WW1 & 18th Century London

Technical Design

 

  • Implement Carriage Systems into WW1 World

  • Implement Road Tools and Building Tools for world building

Game Design

  • Design & Implement Spy Hunts activities

  • Implement exotic gameplay features. (AA gun)

  • Implement Collectibles

Mission Design

WW1 Mission 1 - The Darkest Hour

 

  • Initial story concept and mission design.

  • Layout and whiteboxing.

  • Technical design.

WW1 Mission 3 - The Magpie

  • Layout and whiteboxing

  • Gameplay Paths and activity design.

  • Mission Scripting and technical design.

WW1 Mission 7 - The Master Spy

  • Story concept and mission design.

  • Gameplay Paths and activity design.

  • Mission scripting and technical design.

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