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About Me

I'm a game designer with more than a decade's worth of experience in the games industry.

I focus on cohesive design of the player experience, bringing gameplay, system, world layout, and narrative design into an immersive experience for the players.

I like creating worlds where players can discover the story and mechanics and where the actions of the players tell their story, while the world reacts in a way that only that world can.

I have a ​strong background in storytelling and narrative, which helps in situating and empathizing with a wide range of player experiences. I use that to drive the design of various gameplay, systems, and level elements.

I enjoy collaborative environments where hard work and passion for making great games are valued, and particularly thrive in open discussions of design, art, and story ideas.

To the right is a list of games I have worked on. Click on them for more detailed information of the work I've done.

Cancelled

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In Production

Released

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